Aldrin is a natural-born leader. He takes individuals at face value and treats them with respect until their actions prove that they should be dealt with otherwise. Despite Aldrin’s open acceptance of visitors into his town, he keeps a close watch for anything or anyone suspicious, he has guards and watchmen stationed all around the town who regularly bring him reports.
To friends, Aldrin is warm and generous, freely swapping stories and information. Hospitality is extended to everyone, but Aldrin expects all visitors to contribute in some way to Fallcrest’s survival. Visiting hunters often bring meat or fur in exchange for refuge from the wilderness, and traders from around the Vale periodically bring casks of salt ale and seed for crops. While in Fallcrest, visitors are under Aldrin’s protection and he will not tolerate any threats or violence against them.
In combat he is rarely alone, he is usualy seen in the frontline commanding and directing his men, wearing his plate armour and wielding his two handed iron mallet.
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