fredag 24. april 2015

The main deitie of Anthal

The main deitie of Anthal:


The Sovreign Host:


Symbol: Celestial Crown
The worship of the Sovereign host is the most wide spread religion of Anthal, and also one of the oldes. Particularly across Nerath, where the royal family of the Kingdom of Nerath has chosen it as the kingdoms main religion. Throughout its history it has been challenged by newer more dynamic faiths, split by a great schism, and wracked by strife. Yet the faith of the Sovercign Host is infinitely adaptable and easy to follow, and it is these traits that have allowed it not merely to survive but to thrive.

Common Knowledge (known without having to roll a history or religon check)
The Sovereign host is a pantheon of six deities: Avandra, Bahamut, Erathis, Ioun, Moradin, and Pelor. These deities all stand for different aspects: Avandra for Exploration, Bahamut for Determination, Erathis for Civilization, Ioun for Education, Moradin for Creation, and Pelor for Consideration.  The overwhelming majority of Vassals and worshipers of the Host are know to revere the entire pantheon not just one or two of its number. The majority of many races worship this deity; Humans, Half-elves, Half-orcs, Dwarves, Halflings, Tieflings, Shifters.

Practicing the Faith
Even though religion is part of daily life for most Vassals, it normally takes the form of minor prayers and rites. Formal worship and complex ceremonies are occasional observance. Most rites and prayers are quick, simple affairs that a Vassal can perform alone. Prayers and paeans are entirely verbal (anything involving gestures is considered a rite=, and are offered in gratitude: as thanks for a good harvest, for pleasant weather, or even for luck in avoiding those who mean do to one harm. Prayers are not used to request favors of the gods; this is done through rites.

  • The Doctrine of Universal Sovereignty: As is the world, so are the gods. As are the gods, so is the world.
  • The Doctrine of the Divine Host: The Sovreign Host is one name, and speaks with one voice. The gods are the letters of that name, and the sound of that voice.

Most Vassals worship the entire pantheon rather than choosing a sinle patron. That's not to say that they don't have their favorites; a blacksmith likely feels close to Moradin than to the other Sovereigns, and many priests are better versed in the cermonies of one than the others. A minority of Vassals, called Disciples, devote the entirety of their worship toward a single god rather than the pantheon as a whole, while still acknowledging the Doctrine of the Divine Host. A rare few, called Hierocrats, refute the doctrine and believe that their chose patron is more improtant and more powerful than the other gods. Most Vassals consider Hierocrats to be misguided. 

Afterlife
Vassals believe that the soul is a tiny spark of the divine, but that over the course of a mortal life the soul's divinity slowly fades. When the soul has lost is divinity it will return to the gods in the way the gods are a part of everything so will their souls be. Vassals foresee no reward in this afterlife, they consider the blessings of mortal existence much more important.

lørdag 14. mars 2015

The Mages Guild

The Mages Guild lies on an island not too far from the docks of the capital city Nuril.

The overhead and highest ranked wizard is Grand Magus Donathan master of the Arcane. Other noteable leaders are:

  • Archwizard Vargoth the Violet; head of Abjuration. Human. 53
  • Archwizard Lucian; head of Evocation. Human. 45
  • Archmage Helena: head of Conjuration. Eladrin. 88
  • Archmage Melisara: head of Illusion. Half-elf. 76 
  • Archwizard Kelthrian: head of Divination. Eladrin. 293
  • Archwizard Zellek: head of Enchantment. Half-elf. 65
  • Archwizard Marley: head of Transmutation. Halfling. 59

Other sub-guilds around the continent and kingdom of Nerath:
  • The Purple Wizards Academy.
  • The Gray Mages, also known as the wandering wizards.
  • The Blue Mages guild. Currently only one known member left, and one apprentice.
  • The Sorcerers of Correlon.
  •  The Scholars of Ioun.

onsdag 4. mars 2015

Kingdom of Nerath

The continent of Nerath has seen many kingdoms and empires rise and fall.

The year is 4130 ATG (After the Gathering), the kingdom of Nerath has stood for 500 years. The current leader of the kingdom; King Gregory Boldwynn II is a young man of 35 years. He lives within the capital city Nuril, also known as the Golden City. His newly wed wife Lady Lauren and his unborn child went missing 2 years ago, she is presumed dead by some. King Goldwynn is rarely seen in the capital city anymore after the incident, his younger brother Christoph(28) has been speaking on his behalf. The location of King Goldwynn is unknown at the time, some say he has locked himself away within his castle in Nuril, others believe that he has gone undercover to lead the search for his wife.

The land west of Nuril is commonly known as "The West", it is a part of the Kingdom of Nerath but it has been self ruled for 400 years. It's lead by a council called the Exarch Council of the Silver Flame. The council is seated in Vigil, also known as the Silver City. There are four leaders of the council: Thoren - Military leader, Wilmot - in charge of Divinie Guidance, Sandro - Grand Paladin of The Silver Flame, Josef - Grand Cleric of The Silver Flame.

Though Nuril and Vigil is standing strong, most of the kingdom is stugling to rebuild after the Orcish Horde invasion ravaged Nerath, many towns and villages still lies in ruin.
 King Gregory Boldwynn II

onsdag 14. januar 2015

NPC: Olvesh Bloodfury

Location: last seen - Harken Forest


Olvesh Bloodfury is leader of the Bloodfury Clan. The Bloodfury clan was one of the eight major clans that made up the Orcish Horde.

NPC: Annikindri Woodsinger

Annikindri Woodsinger.
Location: Woodsinger Camp in Harkenwold.


Goes by Anni among her friends. Daugther to Elrandan leader of the Woodsinger Clan. Her father has given her command of the Woodsinger Scouts. She is a true champion of her people and will do anything in her power, including laying down her own life, to ensure their survival. Annikindri respects life in all its forms, and will refuse to see harm come to any innocent in her presence. She prefers action over words, leading her to develop a great admiration for Beorn’s success in building up the Harkenwold resistance againts the Iron Circle. But in return leading her to despise her own father for the lack of action against the Iron Circle, and lack of help given to the villagers of Harkenwold.

torsdag 18. desember 2014

Harkenwold



The Barony of Harkenwold is a broad valley just over 80 kilometers long and roughly 32 kilometers wide located between arms ofthe Harken Forest. This primarily open land consists of gently rolling hills covered in a mix ofcheery meadows, light forest with little undergrowth, and the
occasional thicket. The climate is cool and rainy. Many small streams wind their way across the land, eventually joining the White River. These brooks are at most a few meters wide, and small footbridges cross them regularly. Harkenwold's total population is about 2,000, scattered across half a dozen small hamlets and a score of isolated steadings. Most of the citizens are humans (50%), halflings (25%), and dwarves (20%), with a smattering ofother folk (5%). Harkenwolders living in the countryside are primarily farmers, shepherds, or woodcutters. Denizens of the hamlets also include woodworkers, smiths, carters, brewers, cheese makers, and leatherworkers. The other villagers tend nearby fields or orchards. The human noble Jonn Stockmer is the baron of Harkenwold. He oversees justice, defense, and laws within the six villages and surrounding countryside that makes up Harkenwold. The baron appoints village elders to help with the daily governing of Harkenwold.

Albridge
Population 180
The second-largest village in Harkenwold, Albridge stands where the King's Road crosses the White River.

Harken Village

Population 212 (town), 60 (keep)
Referred to as Harken by the locals, this Village is the largest settlement in Harkenwold. Here lies Baron Stockmer's keep.

Dardun

Population 140
Surrounded by apple orchards, grain fields, and vineyards, Dardun is known for mild white wines, cheeses, and (of course) apples. Dardun's elder is a proud half-elf woman named Madera Lir, the matron of an old family oforchardists and cider-makers.

Easthill
Population 155
A hamlet of shepherds and stonecutters, Easthill rests on the slopes of the Briar Hills. The stone used to build the crossing at Albridge was quarried from hills nearby. A human trader named Sarken Toldorff is the village elder.

Tor's Hold

Population 141
Tor's Hold is a group of steadings belonging to the seven children of Tor Hammerfist. Old Tor has been dead for many years now, and his offspring have each raised small clans of their own. The elder of Tor's Hold is Bran Torsson.

Woodsinger Camp

Population 80 (Elves mainly)
The elves of the Wood singer clans live in the southeastern part of the Harken Forest. This nomadic tribe consists of a dozen bands, numbering near 200 in total. Each band shifts from camp to camp every few months. The campsite marked on the map is closest to Harkenwold. A wise, cautious elf named Elrandan leads the band currently residing there.







mandag 8. september 2014

Character-NPC: Turalyon Sunstrike.

Turalyon Sunstrike.

Personality: Turalyon Sunstrike is a High Paladin serving the Church of the Silver Flame. Though zealous and weathered, Turlayon's eyes show kindness and wisdom. He is the Silver Flame's self-appointed defender, but regrets that violence is the only way to solve some problems. Possessing a rich, commanding voice and great physical strength, Turalyon is also capable of gentleness and compassion, though he does not suffer fools. Some would say he is the epitome of the paladin warrior — a mighty foe to his enemies and a bastion of hope to his allies.

In combat Turalyon, as a Paladin of the Silver Flame works best as a hard hitting striker, charging head-on into his enemies with his Sun-Blade, preferring to draw the attention of the enemy commanders.

Background: Turalyon is from a town that lies far west of Nentir Vale, most commonly referred to as "the west". He was left as an infant outside the town's church, where the servants of the Silver Flame found him and took him in as one of their own. Turalyon was an avid sword-fighter, when he reached the age of manhood (16) one of the High Paladins took him on as an apprentice. At the age of 20 he reached the rank of Missionary Paladin, and has been travelling mostly since. At the age of 35 he was apointed High Paladin of the Church of the Silver Flame, he stayed awhile in the town he grew up in and took on a few apprentices, but resumed his traveling three years later. 

Appearance: Turalyon is a 39 year old man with darker brown short hair, and a well groomed full-beard. He is a heavy built man weighing 100kg, and with a height of 195cm he towers over most people. He is usualy seen in his Sun-Plate armor, and wielding his Sun-Blade.