mandag 13. juli 2015

Anthal

Anthal is one of many planes in existence. The Realm of Man, the Plane of Living, the Realm of Souls, or The Plane Between, are a few common names used for Anthal.

Except from the vast oceans and seas, there are three separate continents that makes up Anthal. The Feywild: a vast forest makes up most of this landmass, it's also where elves originate from. Kargath: the largest of the three landmasses, Orcs and Minotaurs are the main residence of this continent. Nerath: this continent has the most diverse residence, and is currently home to the human kingdom.

søndag 28. juni 2015

The Gathering

The Gathering

When the many different tirbes, clans, and groups of humans, dwarves and halflings throughout the continent of Nerath decided to live under one rule. Not much is known of this time period. Many great and lesser great rulers have lived and died since the gathering, and much history has been lost.

ATG (after the gathering) is used to label or number years in the Nerathian calendars. 

fredag 24. april 2015

The main deitie of Anthal

The main deitie of Anthal:


The Sovreign Host:


Symbol: Celestial Crown
The worship of the Sovereign host is the most wide spread religion of Anthal, and also one of the oldes. Particularly across Nerath, where the royal family of the Kingdom of Nerath has chosen it as the kingdoms main religion. Throughout its history it has been challenged by newer more dynamic faiths, split by a great schism, and wracked by strife. Yet the faith of the Sovercign Host is infinitely adaptable and easy to follow, and it is these traits that have allowed it not merely to survive but to thrive.

Common Knowledge (known without having to roll a history or religon check)
The Sovereign host is a pantheon of six deities: Avandra, Bahamut, Erathis, Ioun, Moradin, and Pelor. These deities all stand for different aspects: Avandra for Exploration, Bahamut for Determination, Erathis for Civilization, Ioun for Education, Moradin for Creation, and Pelor for Consideration.  The overwhelming majority of Vassals and worshipers of the Host are know to revere the entire pantheon not just one or two of its number. The majority of many races worship this deity; Humans, Half-elves, Half-orcs, Dwarves, Halflings, Tieflings, Shifters.

Practicing the Faith
Even though religion is part of daily life for most Vassals, it normally takes the form of minor prayers and rites. Formal worship and complex ceremonies are occasional observance. Most rites and prayers are quick, simple affairs that a Vassal can perform alone. Prayers and paeans are entirely verbal (anything involving gestures is considered a rite=, and are offered in gratitude: as thanks for a good harvest, for pleasant weather, or even for luck in avoiding those who mean do to one harm. Prayers are not used to request favors of the gods; this is done through rites.

  • The Doctrine of Universal Sovereignty: As is the world, so are the gods. As are the gods, so is the world.
  • The Doctrine of the Divine Host: The Sovreign Host is one name, and speaks with one voice. The gods are the letters of that name, and the sound of that voice.

Most Vassals worship the entire pantheon rather than choosing a sinle patron. That's not to say that they don't have their favorites; a blacksmith likely feels close to Moradin than to the other Sovereigns, and many priests are better versed in the cermonies of one than the others. A minority of Vassals, called Disciples, devote the entirety of their worship toward a single god rather than the pantheon as a whole, while still acknowledging the Doctrine of the Divine Host. A rare few, called Hierocrats, refute the doctrine and believe that their chose patron is more improtant and more powerful than the other gods. Most Vassals consider Hierocrats to be misguided. 

Afterlife
Vassals believe that the soul is a tiny spark of the divine, but that over the course of a mortal life the soul's divinity slowly fades. When the soul has lost is divinity it will return to the gods in the way the gods are a part of everything so will their souls be. Vassals foresee no reward in this afterlife, they consider the blessings of mortal existence much more important.

lørdag 14. mars 2015

The Mages Guild

The Mages Guild lies on an island not too far from the docks of the capital city Nuril.

The overhead and highest ranked wizard is Grand Magus Donathan master of the Arcane. Other noteable leaders are:

  • Archwizard Vargoth the Violet; head of Abjuration. Human. 53
  • Archwizard Lucian; head of Evocation. Human. 45
  • Archmage Helena: head of Conjuration. Eladrin. 88
  • Archmage Melisara: head of Illusion. Half-elf. 76 
  • Archwizard Kelthrian: head of Divination. Eladrin. 293
  • Archwizard Zellek: head of Enchantment. Half-elf. 65
  • Archwizard Marley: head of Transmutation. Halfling. 59

Other sub-guilds around the continent and kingdom of Nerath:
  • The Purple Wizards Academy.
  • The Gray Mages, also known as the wandering wizards.
  • The Blue Mages guild. Currently only one known member left, and one apprentice.
  • The Sorcerers of Correlon.
  •  The Scholars of Ioun.

onsdag 4. mars 2015

Kingdom of Nerath

The continent of Nerath has seen many kingdoms and empires rise and fall.

The year is 4130 ATG (After the Gathering), the kingdom of Nerath has stood for 500 years. The current leader of the kingdom; King Gregory Boldwynn II is a young man of 35 years. He lives within the capital city Nuril, also known as the Golden City. His newly wed wife Lady Lauren and his unborn child went missing 2 years ago, she is presumed dead by some. King Goldwynn is rarely seen in the capital city anymore after the incident, his younger brother Christoph(28) has been speaking on his behalf. The location of King Goldwynn is unknown at the time, some say he has locked himself away within his castle in Nuril, others believe that he has gone undercover to lead the search for his wife.

The land west of Nuril is commonly known as "The West", it is a part of the Kingdom of Nerath but it has been self ruled for 400 years. It's lead by a council called the Exarch Council of the Silver Flame. The council is seated in Vigil, also known as the Silver City. There are four leaders of the council: Thoren - Military leader, Wilmot - in charge of Divinie Guidance, Sandro - Grand Paladin of The Silver Flame, Josef - Grand Cleric of The Silver Flame.

Though Nuril and Vigil is standing strong, most of the kingdom is stugling to rebuild after the Orcish Horde invasion ravaged Nerath, many towns and villages still lies in ruin.
 King Gregory Boldwynn II

onsdag 14. januar 2015

NPC: Olvesh Bloodfury

Location: last seen - Harken Forest


Olvesh Bloodfury is leader of the Bloodfury Clan. The Bloodfury clan was one of the eight major clans that made up the Orcish Horde.

NPC: Annikindri Woodsinger

Annikindri Woodsinger.
Location: Woodsinger Camp in Harkenwold.


Goes by Anni among her friends. Daugther to Elrandan leader of the Woodsinger Clan. Her father has given her command of the Woodsinger Scouts. She is a true champion of her people and will do anything in her power, including laying down her own life, to ensure their survival. Annikindri respects life in all its forms, and will refuse to see harm come to any innocent in her presence. She prefers action over words, leading her to develop a great admiration for Beorn’s success in building up the Harkenwold resistance againts the Iron Circle. But in return leading her to despise her own father for the lack of action against the Iron Circle, and lack of help given to the villagers of Harkenwold.